---
id: 62a8c1154d3ae11aee80353f
title: Step 67
challengeType: 0
dashedName: step-67
---

# --description--

Following the same pattern as you did for the button text, update the three buttons' `onclick` assignments to be the first, second, and third values of the `"button functions"` array.

# --hints--

You should access the first element of the `"button functions"` property of the `location` parameter.

```js
assert.match(update.toString(), /location\s*\[\s*('|")button functions\1\s*\]\s*\[\s*0\s*\]/);
```

You should set the `button1.onclick` property to be the first element of the `"button functions"` property of the `location` parameter.

```js
assert.match(update.toString(), /button1\.onclick\s*=\s*location\s*\[\s*('|")button functions\1\s*\]\s*\[\s*0\s*\]/);
```

You should access the second element of the `"button functions"` property of the `location` parameter.

```js
assert.match(update.toString(), /location\s*\[\s*('|")button functions\1\s*\]\s*\[\s*1\s*\]/);
```

You should set the `button2.onclick` property to be the second element of the `"button functions"` property of the `location` parameter.

```js
assert.match(update.toString(), /button2\.onclick\s*=\s*location\s*\[\s*('|")button functions\1\s*\]\s*\[\s*1\s*\]/);
```

You should access the third element of the `"button functions"` property of the `location` parameter.

```js
assert.match(update.toString(), /location\s*\[\s*('|")button functions\1\s*\]\s*\[\s*2\s*\]/);
```

You should set the `button3.onclick` property to be the third element of the `"button functions"` property of the `location` parameter.

```js
assert.match(update.toString(), /button3\.onclick\s*=\s*location\s*\[\s*('|")button functions\1\s*\]\s*\[\s*2\s*\]/);
```

# --seed--

## --seed-contents--

```html
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      </div>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
      </div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
```

```css
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
```

```js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
const locations = [
  {
    name: "town square",
    "button text": ["Go to store", "Go to cave", "Fight dragon"],
    "button functions": [goStore, goCave, fightDragon],
    text: "You are in the town square. You see a sign that says \"Store\"."
  },
  {
    name: "store",
    "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
    "button functions": [buyHealth, buyWeapon, goTown],
    text: "You enter the store."
  }
];

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

--fcc-editable-region--
function update(location) {
  button1.innerText = location["button text"][0];
  button2.innerText = location["button text"][1];
  button3.innerText = location["button text"][2];
  button1.onclick = goStore;
  button2.onclick = goCave;
  button3.onclick = fightDragon;
  text.innerText = "You are in the town square. You see a sign that says \"Store.\"";
}
--fcc-editable-region--

function goTown() {
  update(locations[0]);
}

function goStore() {

}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}

function buyHealth() {

}

function buyWeapon() {

}
```
